Conker's Pocket Tales
Introduction
Before he was a hungover red squirrel with a penchant for crude humor and violence, Conker was the star of a much more innocent adventure. Released in 1999, Conker's Pocket Tales serves as a fascinating snapshot of Rare's character evolution. It captures the squirrel in his original "family-friendly" persona, long before the infamous transformation in Conker's Bad Fur Day. This handheld title offered players a colorful, engaging action-adventure experience that demonstrated Rare's mastery over Nintendo's portable hardware, delivering a deep experience that pushed the limits of the Game Boy Color era.
Story & Setting
The narrative kicks off on what should have been the happiest day of the year: Conker’s birthday. However, the festivities are cut short when the villainous Evil Acorn decides to crash the party. In a fit of malice, the antagonist steals all of Conker’s birthday presents and, more importantly, kidnaps his best chipmunk friend, Berri. This sets the stage for a grand pursuit across six distinct and visually-stunning worlds. From lush greenery to more treacherous terrains, Conker must navigate these environments to reclaim his gifts and rescue his beloved companion from the clutches of his nemesis. The tone is whimsical and lighthearted, focusing on the heroic journey of a bushy-tailed protagonist determined to save his birthday from complete disaster.
Gameplay
Unlike the 3D platforming of his console counterparts, Conker's Pocket Tales utilizes a top-down perspective reminiscent of classic action-adventure titles like The Legend of Zelda. Players control Conker as he explores expansive maps filled with interactive elements. Gameplay is a balanced mix of combat, exploration, and mental exercise. Conker utilizes his trusty slingshot to take down the Evil Acorn’s horde of minions, requiring precision and quick reflexes. Beyond combat, the game places a heavy emphasis on "straining your brain" with challenging puzzles that require players to manipulate the environment or find specific items to progress. Additionally, the journey is peppered with various sporting events and mini-games, allowing Conker to flex his muscles and prove his athleticism before the final showdown with the Evil Acorn.
This game was released as a flagship title for the Game Boy Color, though it featured unique backward compatibility for older handheld systems.
Legacy
The legacy of Conker's Pocket Tales is inextricably linked to the dramatic shift in the character's identity. For many years, this game stood as the primary representation of Conker—a wholesome mascot intended to compete with the likes of Mario or Sonic. When Rare eventually released the mature-rated Bad Fur Day on the Nintendo 64, this title became a collector's curiosity, representing the "lost" version of the character. Despite the radical change in tone that followed in later years, Pocket Tales remains a well-crafted handheld adventure that stands on its own merits as a testament to the quality of Rare’s late-90s output and their ability to create compelling worlds within hardware constraints.
Fun Facts
- The game is a "dual-mode" title, meaning it can be played on both the original Game Boy and the Game Boy Color, but the experience changes significantly between them.
- If played on a standard Game Boy, the game features a completely different layout for certain levels and a different save system compared to the Color version.
- The version of Berri seen here is much more cartoonish and modest compared to her "femme fatale" redesign in the N64 sequel.
- Many of the character animations and sound effects were recycled from or inspired by Rare's other successful handheld projects of the time.