Front Mission

Front Mission

Introduction

When it comes to the pantheon of tactical role-playing games, few titles command as much respect as the original Front Mission. Released during the twilight years of the 16-bit era, this title—known in its home country as フロントミッション—marked the beginning of a serialized saga that would span decades and multiple console generations. It introduced a gritty, grounded take on the mecha genre, moving away from the "super robot" tropes of the time to deliver a hard-boiled military drama. As the first main entry and the foundation of the entire franchise, Front Mission established a complex universe where political intrigue and mechanical engineering collide on the battlefield.

Story & Setting

The narrative of Front Mission is set in the near future, specifically the year 2090, on the fictional Huffman Island. This landmass, birthed from volcanic activity in the Pacific Ocean, becomes the flashpoint for a global conflict between two superpowers: the Oceania Cooperative Union (OCU) and the Unified Security Council (USN). The story follows Lloyd Clive, an OCU captain whose life is shattered during a reconnaissance mission gone wrong, known as the Larcus Incident.

Lloyd is dishonorably discharged and enters the world of underground arena fighting until he is recruited by a mercenary group called the Canyon Crows. From here, the story dives deep into a web of conspiracies, unethical military experiments, and the brutal reality of war. Central to this world are the wanzers—an abbreviation of the German word "Wanderung Panzer" (walking tanks). These massive, bipedal war machines are the primary tools of combat, and the pilots' struggles within them form the emotional core of the series.

Gameplay

At its heart, Front Mission is a turn-based tactical RPG that emphasizes deep customization and strategic positioning. Combat takes place on an isometric grid where players command a squad of wanzers. Unlike many other strategy games of the era, damage in Front Mission is localized. Each wanzer consists of four main parts: the Body, Left Arm, Right Arm, and Legs. Destroying the legs reduces a unit's mobility, while destroying an arm renders the weapon equipped to it useless. If the body is destroyed, the entire unit is eliminated.

Between missions, players spend a significant amount of time in the hangar. The customization system is incredibly robust, allowing players to swap out parts to balance weight, power output, and defensive capabilities. You can equip a variety of weapons, including melee rods, shotguns, machine guns, and long-range shoulder-mounted missile launchers. Choosing the right CPU and backpack further refines a wanzer’s performance, making the preparation phase just as critical as the tactical execution on the field.

Platforms

This game was originally released for the Super Famicom in Japan and has since been adapted for various other systems over the years.

Legacy

Front Mission is credited with popularizing the "Real Robot" subgenre within tactical RPGs. Its success led to a massive franchise including sequels, spin-offs in different genres (such as the side-scrolling Front Mission Series: Gun Hazard), and even various media adaptations like manga and novels. The game’s influence can be seen in many modern titles that feature modular unit customization and politically charged storytelling. For many fans, the original remains a high-water mark for the series due to its tight balance, memorable characters, and the hauntingly beautiful soundtrack composed by Noriko Matsueda and Yoko Shimomura.

Fun Facts

  • The character designs were handled by the legendary Yoshitaka Amano, who is most famous for his iconic artwork for the Final Fantasy series.
  • The term "Wanzer" is a portmanteau of the German words "Wandern" (to hike/walk) and "Panzer" (tank).
  • Despite its popularity in Japan, the original Super Famicom version was never officially released in North America; Western fans had to wait until the Nintendo DS remake years later to experience Lloyd’s story officially in English.
  • The game was developed by G-Craft, a studio that would later be absorbed into Square (now Square Enix).

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