Live A Live

Live A Live

Introduction

Released during the golden age of 16-bit role-playing games, Live A Live stands as one of Square's (now Square Enix) most daring and experimental projects. While many RPGs of the era focused on a single, epic linear journey, this title broke the mold by presenting an anthology of seemingly unrelated stories. Directed by Takashi Tokita, who would later go on to lead Chrono Trigger, the game is a masterclass in genre-bending. It challenges the player’s expectations by constantly shifting its tone, mechanics, and narrative structure, making it a unique gem that remained a cult classic for decades before finally reaching a global audience.

Story & Setting

The narrative of Live A Live is split across seven distinct chapters that can be played in any order. Each chapter is set in a vastly different time period and borrows from popular film and literary genres.

  • Prehistory: A wordless comedy following a caveman named Pogo.
  • Imperial China: An aging master of Earthen Heart Shifu Kung Fu searches for a worthy successor.
  • Edo Japan: A ninja named Oboromaru must infiltrate a heavily guarded castle.
  • The Wild West: A lone outlaw known as the Sundown Kid defends a town from a gang of bandits.
  • Present Day: A fighter named Masaru Takahara seeks to become the strongest in the world by learning his opponents' moves.
  • The Near Future: A psychic teenager named Akira battles a biker gang and uncovers a conspiracy.
  • The Distant Future: A small maintenance robot named Cube navigates a psychological thriller aboard a transport ship.

While these chapters appear isolated, they are linked by a common thread: the presence of an antagonist named some variation of "Odio." Once the first seven chapters are completed, two final chapters unlock—the Middle Ages and the grand finale—which serve to connect the heroes across time and resolve the overarching conflict.

Gameplay

The core gameplay of Live A Live utilizes a tactical, turn-based system known as the "Checker Battle." Combat takes place on a grid where positioning, attack range, and charge times are vital. However, the brilliance of the game lies in how each chapter introduces a unique twist to the formula.

In the ninja chapter, players can utilize stealth mechanics and a cloak to hide from enemies, allowing for a complete pacifist run or a total massacre. The Present Day chapter plays like a boss-rush fighting game where the protagonist learns enemy skills when they hit him. The Distant Future chapter features almost no combat, focusing instead on exploration and atmospheric storytelling. This modular design keeps the experience fresh, as players must adapt their strategy to the specific tropes and rules of the current era.

Platforms

This game was originally released on the Super Famicom in Japan and has recently seen wider availability on modern consoles through a high-definition remake.

Legacy

For many years, Live A Live was a "hidden masterpiece" known only to Japanese audiences and dedicated Western fans who played through fan-translated ROMs. Its legacy is tied to its innovative structure; it was one of the first RPGs to prove that a fragmented narrative could coalesce into a powerful, unified ending. The game's influence can be felt in modern "multi-protagonist" RPGs like Octopath Traveler and Triangle Strategy. Often stylized with its alternative name LIVE A ƎVI⅃, the game’s 2022 HD-2D remake finally brought it to the international stage, where it received critical acclaim for its timeless design and emotional depth.

Fun Facts

  • The title LIVE A ƎVI⅃ is a clever play on words; when the first "LIVE" is mirrored, it spells "EVIL," hinting at the dark nature of the game's ultimate villain.
  • Each of the original seven chapters featured character designs by different famous manga artists, including Gosho Aoyama (Detective Conan) and Yoshihide Mutsu (Leviathan).
  • The soundtrack was composed by the legendary Yoko Shimomura, marking one of her most significant early works before she became famous for Kingdom Hearts and Street Fighter II.
  • If you manage to complete the Edo Japan chapter without killing a single person, you receive a special weapon and unique dialogue from the chapter's boss.

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