Super Scope 6
Introduction
When the Super Nintendo Entertainment System (SNES) was at the height of its power, Nintendo sought to evolve the light-gun concept established by the NES Zapper. The result was the Super Scope—a massive, shoulder-mounted infrared light gun that resembled a futuristic bazooka. To showcase this impressive piece of hardware, Nintendo bundled it with a dedicated multi-game cartridge titled Super Scope 6.
Known as Nintendo Scope 6 in Europe and Australia, this title was the definitive gateway into 16-bit light-gun gaming. Whether referred to by its official title or common search terms like SNES Super Scope 6 and Super NES Super Scope 6, the game served as a technical demonstration of the peripheral's accuracy and versatility. It offered a mix of puzzle and action games that proved the Super Scope was capable of more than just simple "point and shoot" mechanics.
Story & Setting
Because Super Scope 6 is a compilation of six distinct mini-games, it lacks a singular, overarching narrative. Instead, the game is divided into two thematic categories: Blastris and LazerBlazer.
The Blastris games are largely abstract and set in colorful, grid-based puzzle environments. Mole Patrol, the third entry in the Blastris set, takes a more whimsical approach, placing the player in a colorful world where they must defend a garden from mischievous moles. On the other hand, LazerBlazer adopts a high-stakes sci-fi military tone. These games place the player in the cockpit of a futuristic defense system, tasked with intercepting missiles, engaging enemy fighter jets, and confronting massive alien spacecraft. The setting shifts from the vastness of deep space to the skies above high-tech military installations, providing a sense of cinematic tension that matched the "heavy weaponry" feel of the physical Super Scope controller.
Gameplay
Super Scope 6 is split into two main gameplay modes, each containing three unique sub-games. This variety ensured that players could experience both fast-paced action and methodical puzzle-solving.
Blastris
- Blastris A: This is a clever twist on the Tetris formula. Blocks fall from the left side of the screen, and the player must shoot them to rotate or change their shape to fit into a wall on the right.
- Blastris B: A color-matching game where the player shoots falling blocks to change their colors. It requires quick reflexes and strategic planning to clear the board.
- Mole Patrol: A light-hearted "Whac-A-Mole" style game. Players must shoot moles as they pop out of holes, with the game rewarding speed and accuracy as the difficulty ramps up.
LazerBlazer
- Type A: Intercept: A game of precision where players must shoot down incoming missiles before they reach the bottom of the screen. The projectiles move at varying speeds and distances, requiring the player to lead their shots.
- Type B: Engage: A fast-paced dogfight mode. Players take to the skies to shoot down enemy aircraft and incoming fire, emphasizing constant movement and rapid firing.
- Type C: Confront: The "boss battle" mode of the collection. Players face off against massive, multi-part alien ships, systematically destroying their defenses and weak points while dodging return fire.
This game was primarily released as a pack-in title for the Super Nintendo hardware across various regions.
Legacy
Super Scope 6 remains a fascinating relic of the early 1990s. While the Super Scope peripheral itself didn't see the same widespread adoption or longevity as the original NES Zapper, this compilation cartridge is remembered fondly for its attempt to push the boundaries of what a home console light-gun could do.
The hardware's influence persists in Nintendo's modern culture; the Super Scope has appeared as a powerful item in the Super Smash Bros. series, allowing players to fire energy blasts just as they did in the LazerBlazer games. While the game hasn't seen a modern remaster due to the technical difficulties of replicating CRT-based light-gun technology on modern screens, it remains a sought-after item for SNES collectors and retro gaming enthusiasts who still keep a CRT television around for authentic hardware play.
Fun Facts
- The Super Scope was a battery hog, famously requiring six AA batteries to operate, which gave it a relatively short play-time compared to wired controllers.
- While it was called Super Scope 6 in North America and Japan, the European version, Nintendo Scope 6, featured the exact same game content but adjusted branding to align with local marketing.
- The Super Scope was designed by Nintendo Research & Development 1, the same team responsible for the Game Boy and the original NES Zapper.
- In the LazerBlazer: Intercept mode, the legendary Nintendo character Mario can occasionally be seen flying across the background on a Starman if the player reaches a high enough score.