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During the early 1990s, the "console wars" were fought not just with bits and colors, but with ambitious peripherals. Nintendo’s answer to the evolving light-gun genre was the Super Scope, a shoulder-mounted infrared bazooka for the Super Nintendo Entertainment System. To showcase this hardware, Nintendo released a multi-cart bundle titled Super Scope 6. Within this collection sat a hidden gem of arcade-style action: Blastris: Mole Patrol. Known simply as Mole Patrol in certain menus and contexts, this title offered a whimsical, high-speed departure from the more military-themed shooters found on the same cartridge. It combined the precision requirements of a light-gun game with the frantic pacing of a digital carnival attraction, serving as a perfect entry point for younger players and families.
Unlike the gritty interstellar dogfights found in its sister title LazerBlazer, Blastris: Mole Patrol adopts a colorful and humorous tone. The game is set in a vibrant, futuristic garden or landscape that has been overrun by a peculiar nuisance: Martian Moles. These are not your average terrestrial garden pests; they are bright, colorful extraterrestrial invaders who have decided to make Earth’s subsurface their new home. Players take on the role of a planetary defender equipped with the Super Scope, tasked with clearing out these subterranean squatters. The setting is simple and focuses on a grid-based play area where the moles pop up at random, creating a frantic atmosphere that balances the sci-fi premise with classic arcade charm.
At its core, Blastris: Mole Patrol is a sophisticated take on the classic "Whac-A-Mole" concept, reimagined for the infrared technology of the Super Scope. The screen is divided into a grid where moles appear from their burrows. The player must use the Super Scope to aim and fire,