Mace: The Dark Age

Mace: The Dark Age

Introduction

In the mid-to-late 1990s, the fighting game genre was undergoing a radical transformation as 2D sprites gave way to polygonal 3D models. Amidst this technological shift, Atari Games and Midway released Mace: The Dark Age in 1997. Initially appearing in arcades before being ported to the Nintendo 64, this title sought to combine the visceral brutality of the Mortal Kombat series with the tactical depth of weapon-based combat found in early 3D pioneers. With its dark atmosphere, impressive visuals for the time, and a roster of diverse warriors, Mace: The Dark Age carved out a unique niche in a crowded market, offering a gritty, weapon-focused alternative to the martial arts fighters of the era.

Story & Setting

The narrative of Mace: The Dark Age is steeped in dark fantasy and historical mysticism. The story centers around a powerful and malevolent artifact known as the Mace of Tanis. This relic, imbued with energy from the "Dark Age," grants its wielder immense power and immortality but at a terrible cost to the world. As the artifact surfaces, warriors from various cultures and eras are drawn to its power—some seeking to destroy it to save humanity, while others hope to claim it for their own nefarious ends. The setting is a bleak, atmospheric version of the 12th century, where knights, mercenaries, and supernatural entities clash in arenas ranging from desolate ruins and gothic cathedrals to lava-filled pits.

Gameplay

Mace: The Dark Age is a 3D weapon-based fighter that emphasizes speed and environment-based hazards. Similar to titles like Bio F.R.E.A.K.S., the game features full 3D movement, allowing players to sidestep attacks and utilize the terrain to their advantage. The combat system relies heavily on weapon strikes, with each character possessing a unique fighting style dictated by their specific armament.

A defining feature of the gameplay is its "Execution" system, which bears a strong resemblance to the Fatality system in Mortal Kombat. When a character wins both rounds, they can perform a finishing move on their defeated opponent. These executions vary from the visceral to the supernatural. For example, Al Rashid severs limbs and torsos, while The Executioner performs beheadings. Other characters utilize more specialized methods: Koyasha engages in repeated stabbing, Lord Deimos impales his foes with a sword, and Ragnar breaks an opponent's back by hoisting them onto a spiked Viking helmet before throwing them down to explode. The game also includes more far-fetched methods, such as Xiao Long pulling out a heart, Namira shrinking the opponent, Taria transforming them into a chicken, and Dregan entering an opponent's body to burst them from the inside.

Platforms

This game was originally released for arcade machines and later saw a significant home console release on the Nintendo 64.

Legacy

The legacy of Mace: The Dark Age is closely tied to the evolution of weapon-based fighting games. It heavily borrowed from the framework established by WeaponLord (1995), a game whose developers, Visual Concepts, frequently shared builds with Namco during playtesting. This lineage eventually influenced the arcade hit Soul Edge (the first of the Souls series), which Mace then drew inspiration from in turn. While it never achieved the blockbuster status of its competitors, it remains a cult classic for the Nintendo 64. It is remembered for its technical prowess, utilizing the hardware to deliver smooth 60 FPS gameplay and detailed environments that stood out during the early 3D console generation.

Fun Facts

  • One of the most unusual finishing moves involves Taria, who can magically transform her opponent into a harmless chicken.
  • The game features a secret character named Pojo, an actual giant chicken who can fight against the game's more serious warriors.
  • The development connection between Visual Concepts and Namco meant that the DNA of the game WeaponLord actually influenced both Mace and the legendary SoulCalibur series.
  • Despite the dark tone, the game includes several joke executions to balance the more graphic limb-severing moves.

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