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In the late 1980s and early 1990s, Taito defined the high-speed pursuit genre with the legendary Chase H.Q. series. As home consoles began to match the power of arcade hardware, developers sought to bring that same adrenaline-fueled experience to living rooms. Enter Super Chase H.Q., an enhanced sequel that takes the core DNA of its predecessor and adds a layer of 16-bit intensity. Also known in some regions as Super H.Q. Criminal Chaser, this title challenges players to become the ultimate highway lawman, trading paint with dangerous fugitives in a race against time where the stakes are life and death.
Unlike many arcade-style racers of its time, Super Chase H.Q. attempts to immerse the player in its world through a structured narrative. The game follows an elite pursuit officer tasked with bringing down a series of high-profile criminals who are terrorizing the roads. Between the high-octane rounds, the game features storyline segments that provide context for your next target. These briefings set the stage, identifying the criminal’s vehicle and the nature of their crimes, turning each stage into a personal mission rather than just a generic lap around a track. The setting spans various environments, pushing the player through crowded city streets and open highways where every civilian car is a potential obstacle to justice.
The core loop of Super Chase H.Q. remains faithful to the series' roots but introduces several significant upgrades. Your primary objective is to catch up to a criminal's vehicle before time runs out. Once you reach the target, you must ram their car repeatedly until their damage indicator is full, forcing them to pull over. However, the criminals are more aggressive than ever. While the first game mostly focused on avoiding traffic, this sequel introduces enemies on bikes that throw firebombs or shoot at you.
One of the most tactical additions is the player's own damage indicator. In previous entries, hitting traffic primarily cost you time; in Super Chase H.Q., being hit by enemy fire or missiles—like those launched by the fourth criminal—depletes your health. If your indicator reaches zero, the game ends. To help bridge the gap between you and the fugitive, your car is equipped with three limited-use turbos (nitros), which are essential for recovering after a crash or catching up when the timer is low. At the end of each round, the game provides a detailed statistics screen that awards points based on time remaining, the damage you inflicted, and how many nitros you managed to save.
Super Chase H.Q. was primarily developed for Nintendo's 16-bit ecosystem, seeing releases across Japan, North America, and Europe to cater to the global fan base of the arcade original.
While Super Chase H.Q. is often remembered as a console-centric evolution of the franchise, it holds a special place in the history of