Pierre le Chef is... Out to Lunch
Introduction
The 16-bit era was a laboratory for some of the most creative, if not slightly bizarre, platforming concepts in video game history. Among these stands Pierre le Chef is... Out to Lunch, a title that perfectly encapsulates the whimsical and frantic energy of early 90s gaming. Developed by Mindscape, this game—frequently referred to simply as Out to Lunch—invites players into a world where culinary skills are less about delicate seasoning and more about high-speed pursuit. As Pierre, a world-class chef with a growing problem, players must travel the globe to reclaim their wandering pantry before dinner service is ruined forever.
Story & Setting
The narrative of Pierre le Chef is... Out to Lunch follows the titular protagonist on an ambitious international culinary tour. Pierre’s goal is simple: prepare the finest dishes the world has ever seen. However, his ingredients have other plans. Aided by the chaos-inducing antics of Le Chef Noir, Pierre’s ingredients have sprouted legs and made a break for it.
Le Chef Noir, an antagonist fueled by professional jealousy and malice, serves as the primary architect of Pierre’s misfortune. Noir wants nothing more than to see Pierre disgraced, and he accomplishes this by releasing the gathered ingredients at every opportunity. The journey takes Pierre across six distinct locales, including the snowy peaks of Switzerland, the sun-drenched ruins of Greece, the vibrant landscapes of Mexico, and the bustling streets of the USA. Each setting offers a unique aesthetic and specific hazards that reflect the local culture and geography.
Gameplay
The core gameplay of Pierre le Chef is... Out to Lunch is a mix of traditional platforming and "collect-em-up" mechanics. Each stage requires Pierre to track down a specific number of escaped ingredients—ranging from bouncing tomatoes to stubborn potatoes. Pierre is equipped with a chef’s net, which he uses to stun and capture the rogue foodstuffs. Once an ingredient is netted, it must be physically carried and deposited into a collection basket located somewhere in the level. This adds a layer of strategy, as Pierre is often vulnerable while transporting his prizes.
The path is fraught with more than just runaway vegetables. Pierre must contend with various environmental hazards and "kitchen" pests, such as bacteria and insects, which can drain his health. Furthermore, Le Chef Noir frequently appears to hinder Pierre’s progress, often attempting to kick open the basket and release the captured ingredients back into the wild. To combat these threats, Pierre can utilize several power-ups. Picking up chili peppers allows Pierre to breathe fire or gain a temporary speed boost, while bags of flour can be used to freeze enemies in place. The game’s difficulty scales quickly, requiring precise jumping and expert timing to manage the clock and the growing number of hazards.
This game was released on several platforms, including the Super Nintendo Entertainment System in both PAL and NTSC regions.
- SUPER NINTENDO ENTERTAINMENT SYSTEM: PAL, NTSC-U
Legacy
While it may not have reached the legendary status of contemporary platforming icons like Mario or Sonic, Pierre le Chef is... Out to Lunch remains a fondly remembered piece of the Super Nintendo library. It is celebrated for its colorful graphics, catchy soundtrack, and its sheer commitment to its eccentric theme. The game reflects a period when developers were willing to take risks on non-traditional protagonists and gameplay loops. For many who grew up with the SNES, the frantic sound of Pierre’s net and the frustration of Le Chef Noir’s sabotage are core memories of the 16-bit generation. It stands as a testament to the era's creativity, offering a challenge that is as punishing as it is charming.
Fun Facts
- Despite being most famous on the SNES, the game was also released for the Amiga and Game Boy, though these versions vary significantly in presentation and level design.
- The title "Out to Lunch" is an English idiom meaning "insane" or "clueless," a clever play on words regarding Pierre’s frantic state and the culinary theme.
- Each world in the game features a unique "boss" ingredient that requires more effort and different tactics to capture than the standard items.
- The game's sound effects, particularly Pierre's frantic exclamations and the squelching sounds of the ingredients, were quite high-quality for the hardware at the time.