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Released during the height of the magical girl phenomenon in the mid-1990s, Bishoujo Senshi Sailor Moon Super S: Zenin Sanka!! Shuyaku Soudatsusen stands as a definitive competitive fighting game for fans of the franchise. Also known by its translated title, Pretty Soldier Sailor Moon Super S: All Members!! Championship Contest, this title was developed as a direct sequel and refined update to the previous Super Famicom entry, Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen. By the time of its release in 1996, it represented the pinnacle of 16-bit Sailor Moon combat, offering improved graphics, a more balanced roster, and a narrative that reflected the themes of the SuperS anime season.
The narrative premise of Bishoujo Senshi Sailor Moon Super S: Zenin Sanka!! Shuyaku Soudatsusen is charmingly lighthearted and stays true to the character dynamics found in the source material. After the Sailor Senshi successfully defeat a mysterious enemy, a moment of downtime leads to a heated argument. Sailor Mars and Sailor Chibi Moon begin to tease Usagi (Sailor Moon), calling her undependable and questioning her ability to lead the group effectively.
Rather than letting the insult slide, the Sailor Senshi decide to settle the matter through a grand tournament. They establish a contest where every member of the team—including the Outer Senshi—will fight one another to determine who truly deserves to be the leader. This setting allows for dream matches that rarely occurred in the anime, pitting friends against friends in a competitive but spirited struggle for dominance.
At its core, the game is a traditional 2D one-on-one fighter. It features a roster of 11 playable characters, including the five Inner Senshi, the four Outer Senshi, Sailor Chibi Moon, and the unlockable (via code) Sailor Saturn. Each character possesses a unique move set based on their elemental powers, such as Sailor Jupiter’s electric strikes or Sailor Mercury’s ice-based tactical maneuvers.
One of the most innovative features of this sequel is the "Ability Points" system. Before entering a match in certain modes, players are given a set amount of points to distribute among six different stats: Attack, Defense, Strength, Agility, Willpower, and Special Technique. This RPG-like customization allows players to tailor their favorite Senshi to their specific playstyle, making a fast character even quicker or a defensive character nearly impenetrable. The game also offers two distinct control schemes: "Manual," for veteran fighting game players who enjoy complex directional inputs, and "Auto," which simplifies special moves for younger fans or those more interested in the story than frame data.
This game was a prestigious late-lifecycle release for Nintendo’s 16-bit hardware, specifically targeting the Japanese market where the series was at its peak popularity.
Bishoujo Senshi Sailor Moon Super S: Zenin Sanka!! Shuyaku Soudatsusen is remembered as one of the most polished Sailor Moon games of the 16-bit era. While many licensed games of the time were criticized for being low-quality cash-ins, the SuperS fighting game was praised for its vibrant sprite work, fluid animations, and the inclusion of the full voice cast from the anime.
As the industry moved toward 32-bit consoles like the PlayStation and Sega Saturn, this title remained a favorite for fans who preferred the aesthetic of hand-drawn pixel art over early 3D polygons. Today, it maintains a cult following within the retro-gaming community and among Sailor Moon completionists, often cited as a must-play for anyone looking to experience the competitive side of the Silver Millennium.