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During the 16-bit era, licensed anime titles were a staple of the Japanese gaming market, but few achieved the level of polish and mechanical depth found in GS Mikami: Joreishi ha Nice Body. Developed by the legendary team at Natsume, this title stands as a testament to how licensed properties can be transformed into high-quality action experiences. Also frequently referred to by its expanded titles, Ghost Sweeper Mikami: Joreishi wa Nice Body or GS Mikami: Joreishi wa Nice Body, the game captures the zany, high-energy spirit of the popular 90s manga and anime series. Players step into the high-heeled shoes of Reiko Mikami, a beautiful and incredibly greedy exorcist, in an adventure that blends supernatural horror with slapstick comedy and tight, platforming action.
The game is set in a modern-day Japan where ghosts, demons, and spirits are a regular nuisance to the living. To combat these threats, a professional industry of "Ghost Sweepers" has emerged. The story follows Reiko Mikami, the head of the Mikami GS office, who is widely considered the best—and most expensive—exorcist in the business. Accompanied by her perpetually underpaid and overworked assistant Tadao Yokoshima and the ghost-girl Okinu, Reiko takes on a series of supernatural contracts across various locales. From haunted high-rises to eerie dimensions, the setting perfectly mirrors the aesthetic of Takashi Shiina’s original work, filled with vibrant colors and eccentric monster designs that range from the grotesque to the hilarious.
At its core, GS Mikami: Joreishi ha Nice Body is a side-scrolling platformer that emphasizes precision and tactical use of weaponry. Reiko is armed with her signature magic baton, a versatile tool that serves as her primary means of defense. The baton can perform quick melee strikes to dispatch nearby enemies, but its utility goes much further. Throughout the stages, Reiko can collect power-ups that allow the baton to fire different types of projectiles, such as homing orbs or spread shots. However, there is a high-stakes catch: taking any damage immediately strips Reiko of these power-ups, forcing players to play carefully and master enemy patterns.
Beyond combat, the magic baton acts as a grappling hook. Reiko can swing from designated points or latch onto platforms, adding a layer of verticality to the level design that was quite advanced for its time. When the screen becomes overwhelmed with enemies, players can unleash limited-use magic attacks that clear the entire area, providing a much-needed breather during intense boss encounters. The boss fights themselves are a highlight, featuring large, detailed sprites and unique mechanics that require a clever mix of platforming and baton management.
This game was released exclusively in Japan for the Super Famicom, making it a highly sought-after item for importers and collectors of 16-bit era classics.
While Ghost Sweeper Mikami: Joreishi wa Nice Body never saw an official release outside of Japan, it has earned a massive cult following in the West through the fan-translation and emulation communities. Much of its enduring legacy is credited to Natsume, the developer also responsible for hits like Wild Guns and Pocky & Rocky. Natsume’s signature "feel"—characterized by responsive controls, excellent sprite work, and a challenging but fair difficulty curve—is present throughout the game. It is often cited as one of the best licensed games on the Super Famicom and a prime example of the "hidden gems" that populated the Japanese library during the mid-90s.