Sonic Blast Man II

Sonic Blast Man II

Introduction

In the mid-1990s, the beat 'em up genre was reaching its absolute peak on home consoles, and Taito decided to jump back into the fray with a heavy-hitting sequel. Released in 1994, Sonic Blast Man II (often referred to by fans and in some regions as Sonic Blast Man 2) serves as the direct follow-up to the original superhero-themed brawler. While the first game was known for its quirky arcade origins and somewhat lumbering pace, the sequel refined the formula, offering faster action, more playable characters, and a significantly expanded move set. It stands today as a hidden gem of the 16-bit era, showcasing Taito’s ability to blend comic book aesthetics with satisfying, crunching combat.

Story & Setting

The narrative picks up after the initial defeat of the cosmic threats in the first installment. Peace is short-lived, however, as the malevolent Heavy Blast Man emerges as a new, formidable threat to the planet. Not content with mere conquest, Heavy Blast Man has begun a horrific campaign to enslave humanity by transforming innocent people into hideous, mindless monsters forced to serve his dark agenda.

Recognizing that the threat is too large for one hero alone, Sonic Blast Man returns to the front lines, but this time he isn't solo. He is joined by two powerful allies: the swift and agile Sonia, and the mysterious, high-tech warrior Captain Choyear. Together, this trio travels across various urban and extraterrestrial landscapes, dismantling Heavy Blast Man's minions and bosses in a desperate bid to save the Earth from total destruction. The setting shifts from gritty city streets to futuristic laboratories, providing a vibrant backdrop for the superheroic carnage.

Gameplay

Sonic Blast Man II is a classic side-scrolling beat 'em up that emphasizes character variety and tactical special moves. Players can choose from three distinct heroes, each offering a unique playstyle:

  • Sonic Blast Man: The powerhouse of the group. He retains his signature heavy punches and is best suited for players who prefer raw strength and high damage output.
  • Sonia: The fastest of the trio, Sonia uses her speed to chain together rapid-fire combos and can easily maneuver around enemies to avoid being cornered.
  • Captain Choyear: A balanced fighter who utilizes unique technological gadgets and specialized combat techniques to keep enemies at bay.

In addition to standard punches, kicks, and throws, each character has access to a variety of "Super Moves." These are essential for clearing the screen when players find themselves in tight spots or surrounded by Heavy Blast Man’s elite monsters. The game features a variety of levels, each culminating in a boss fight that requires players to learn patterns and use their special abilities wisely. The controls are responsive, and the addition of a dash mechanic significantly improves the flow of combat compared to its predecessor.

Platforms

This game was released on several platforms, primarily focusing on the home console market in Japan and North America.

  • SUPER FAMICOM: NTSC-J
  • SUPER NINTENDO ENTERTAINMENT SYSTEM: NTSC-U

Legacy

Sonic Blast Man II is widely considered by retro enthusiasts to be a massive improvement over the original game. By introducing three-player character selection and refining the frame rate and movement speed, Taito successfully transitioned the series from a novelty based on an arcade punching machine into a legitimate contender in the SNES brawler library. Though it didn't achieve the same level of mainstream fame as Final Fight or Streets of Rage, it remains a highly sought-after collectible due to its limited print run and high-quality sprite work. It represents a specific era of Taito’s creativity where they were willing to take risks with strange character designs and over-the-top superhero themes.

Fun Facts

  • The first Sonic Blast Man game actually originated as an arcade cabinet where players physically punched a padded target to measure their strength.
  • The North American release is quite rare and often fetches high prices on the secondary market compared to the Japanese Super Famicom version.
  • Each of the three characters has a unique set of "Dynamite Punch" animations, which serve as the ultimate finishers for bosses.
  • Despite the name, the character has no relation to SEGA's Sonic the Hedgehog; "Sonic" in this context refers to his supersonic punching speed.

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