Found 0 item(s) for sale
- No items currently for sale.
Released in 1995 during the twilight years of the Super Famicom’s dominance, Kidou Senshi Gundam: Cross Dimension 0079 stands as a unique tactical entry in the massive Gundam media franchise. Published by Bandai, this title sought to blend the familiar narrative of the original 1979 anime with a completely original "gaiden" or side story. Often referred to by English-speaking fans as Mobile Suit Gundam: Cross Dimension 0079, the game is celebrated for its transition from the legendary exploits of Amuro Ray to a gritty, desert-bound conflict featuring a new cast of characters. It remains a notable example of how 16-bit hardware could be pushed to deliver a cinematic, strategic experience for giant robot enthusiasts.
The narrative of the game is divided into two distinct halves, both set during the Universal Century 0079—the infamous One Year War. The first part of the game follows the canonical events of the Mobile Suit Gundam television series. Players take control of the White Base crew and Amuro Ray, piloting the RX-78-2 Gundam against the forces of Zeon. This serves as both a nostalgic trip for fans and a mechanical tutorial for the systems at play.
Midway through the campaign, the perspective shifts entirely to the "Cross Dimension" scenario. This original story focuses on the Albatross Unit, a small Federation squad stationed in the Gobi Desert. Led by the protagonist Bork Cry, the unit is tasked with defending a secret base from the Zeon Wolf Gar Team. This segment introduces a more grounded and desperate tone, highlighting the skirmishes occurring away from the main frontlines of the war. It successfully expands the lore of the One Year War by introducing the RX-78XX Gundam Pixy and the MS-08TX Efreet, two mobile suits that have since become icons of the franchise’s expanded universe.
Kidou Senshi Gundam: Cross Dimension 0079 is an isometric strategy game that emphasizes tactical positioning and resource management. Unlike the SD Gundam series which used "super-deformed" proportions, this title features realistic scale mobile suits, giving the combat a more serious and heavy feel. Players navigate their units across a grid-based battlefield seen from a tilted perspective, which was a visual staple for high-end strategy RPGs of the era.
When a unit attacks, the game transitions to a specialized combat screen. In this phase, players can choose different types of attacks or defensive maneuvers. The game also incorporates a unique "Tactical Combat" system where the pilot's stats and the machine's capabilities interact heavily with terrain modifiers. Managing the energy levels and ammunition of your mobile suits is critical, as the desert setting of the second campaign often limits resupply opportunities, forcing players to think several turns ahead to ensure survival.
This game was released as a Japan-exclusive title for the Super Famicom, utilizing the hardware's advanced color palette to render detailed mobile suit sprites.
While it never received an official localization outside of Japan, the legacy of Kidou Senshi Gundam: Cross Dimension 0079 lives on through its original characters and mobile suits. The Gundam Pixy and the Efreet proved to be so popular that they have been featured in dozens of subsequent Gundam projects, including the Gundam Side Story series, Gundam: Battle Operation, and various model kit lines (Gunpla). For many collectors, the game is remembered as the origin point for some of the most beloved "lost link" mobile suits in the Universal Century timeline. It is often cited by retro gaming enthusiasts as one of the most visually impressive strategy games on the Super Famicom.