Grand Theft Auto
Introduction
Before it became a multi-billion dollar cultural phenomenon, the franchise began with a top-down perspective and a bold new approach to open-world design. Released in 1997 by Rockstar Games (then publishing under the BMG Interactive label and developed by DMA Design), the original Grand Theft Auto—frequently referred to by fans as GTA—shook the foundations of the gaming industry. It offered players an unprecedented level of freedom, allowing them to engage in a life of crime across sprawling urban landscapes. While the graphics were simple by modern standards, the core thrill of stealing cars and evading the law was already present, setting the stage for one of the most successful series in entertainment history.
Story & Setting
The narrative of Grand Theft Auto 1 is structured around the player's rise through the criminal underworld. Unlike the cinematic stories of later entries, the narrative here is primarily driven by pager messages and phone booth missions. The game is set across three distinct fictional cities that would eventually become staples of the series: Liberty City (based on New York City), Vice City (modeled after Miami), and San Andreas (inspired by San Francisco). Each city provides a unique backdrop for the player's illegal activities, featuring its own layout, traffic patterns, and distinct urban atmosphere. In certain regions, the game is also known by its title translated into Chinese as 侠盗车手, reflecting its global reach even in its earliest days.
Gameplay
The gameplay of GTA1 is defined by a sandbox-crime loop that was revolutionary for its time. The original Grand Theft Auto is made up of a series of levels, each set in one of the three cities mentioned above. In each level, the player is given a target number of points to achieve and is granted five lives to attain that score. Points are earned through various criminal activities, such as stealing vehicles, killing pedestrians, or completing specific missions assigned by crime bosses via public telephones.
The score counter in the game is unique because it doubles as a money meter. While the player needs to reach a certain point threshold to unlock the next level, they can also spend this money on practical services, such as paint jobs to lose a police tail or other various utility items. However, there is a strategic trade-off: any money spent is taken away from the total score, making the ultimate goal of the level that much further away. On obtaining the target number of points, the player must then drive to a certain location to complete the level, which allows progress to the next stage of their criminal career.
This game was released on several platforms, including the PC and various home consoles that defined the late nineties gaming era.
Legacy
The legacy of Grand Theft Auto 1 cannot be overstated. Though it was met with controversy upon release due to its violent content, it was a commercial success that proved there was a massive market for "mature" gaming experiences. It established the "sandbox" genre, where the player's freedom to explore and interact with the world is as important as the main objectives. The success of this first entry paved the way for sequels that would eventually transition the series into 3D, turning the franchise into a household name. Today, it is remembered fondly by retro gaming enthusiasts as the foundation upon which an empire was built.
Fun Facts
- Before it was known as GTA, the project was originally titled Race'n'Chase, and it was intended to be a more traditional racing game where you could play as either the police or the criminals.
- The aggressive police AI, which became a signature of the series, was actually the result of a bug during development that made the cop cars try to ram the player off the road.
- The game features a wide variety of radio stations, a tradition of licensed and original music that continues in every sequel today.
- While the 3D games are more famous, many purists still prefer the high-octane, arcade-style scoring system of the original top-down classic.