In 1984, Rob Fulop embarked on the creation of "Actionauts", destined to be his final game for the Atari 2600. This 'robot programming' game faced an unfortunate fate due to the Atari 2600 cartridge market's state and was never finalized. It remained hidden from the public eye until its unveiling in 2008. This deceptively simple puzzle challenges players to employ a program editor, devising a sequence of commands to guide an onscreen robot to its objective: the 'cheese'. Don't be fooled; it's more complex than it appears!
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