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During the mid-1990s, the global phenomenon of Pretty Guardian Sailor Moon was reaching its creative and commercial zenith. Among the various adaptations of Naoko Takeuchi’s masterpiece, the Super Famicom titles stand out as some of the most cherished by fans and collectors alike. Specifically, Sailor Moon S (often identified by its full Japanese title Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen) represents a pivotal moment in the franchise's gaming history. Developed by Angel, this title transitioned the series from the standard beat-em-up formula into the competitive world of one-on-one fighting games. It captures the elegance, power, and high-stakes drama of the anime’s third season, providing a nostalgic trip back to the golden era of 16-bit gaming.
The game is set during the "S" (Super) arc of the series, which is widely considered one of the darkest and most compelling narratives in the Sailor Moon mythos. The story focuses on the arrival of the Death Busters, an organization from the Tau Star System seeking to awaken the "Silence" and bring about the destruction of Earth. Central to this plot is the search for three mystical Talismans hidden within pure human hearts.
Unlike the anime, which focuses on the struggle against Professor Tomoe and Mistress 9, the game’s primary narrative hook is a "Main Character Contest." The Sailor Guardians decide to hold a tournament to determine who should lead the team, providing a thematic excuse for the protagonists to battle one another. The setting beautifully recreates iconic locales from the series, including the Crown Game Center and the Mugen Academy district, grounding the supernatural combat in the familiar urban sprawl of Tokyo.
Sailor Moon S is a 2D fighting game that distinguishes itself through a surprisingly deep customization system. Players can choose from a roster of nine characters, including the five original Inner Senshi, Sailor Chibi Moon, and the debut of the powerful Outer Senshi: Sailor Uranus, Sailor Neptune, and Sailor Pluto.
One of the standout mechanics is the ability to assign attribute points to your character before a match. Players can distribute points into categories such as Attack, Defense, Speed, and Special Move power. This allows for strategic builds; for instance, you could make Sailor Mars an agile glass cannon or transform Sailor Jupiter into a high-defense powerhouse.
The combat itself is fluid for its era, featuring dash maneuvers, air blocking, and powerful "Desperation Moves" that can be triggered when a player’s health is low. Each character possesses their signature attacks from the anime, rendered in vibrant sprites that capture the distinct aesthetic of the show's transformation and attack sequences.
This game was released exclusively on the Super Famicom in Japan, making it a highly sought-after import for Western fans of the series.
While many licensed games of the 90s were dismissed as "shovelware," Sailor Moon S has maintained a dedicated cult following. Within the retro fighting game community, it is often praised for its technical depth and competitive balance. It proved that the "Magical Girl" genre could successfully inhabit the fighting game space, a genre typically dominated by hyper-masculine titles like Street Fighter or Mortal Kombat. Its legacy persists in the form of fan translations and modern tournament side-events, where players still discover new combos and strategies nearly three decades after its initial release.