Encontrado 0 artículo(s) en venta
- No hay artículos en venta actualmente.
In the early 1990s, the arcade landscape was dominated by side-scrolling brawlers, but few possessed the sheer imagination and stylistic flair of Capcom's 1991 masterpiece, Captain Commando. Known in Japan as Kyaputen Komandō, this title represented more than just another entry in the beat 'em up genre; it was a self-referential celebration of Capcom's identity. Before he was a galaxy-saving hero, the protagonist served as a fictional spokesman found in the packaging and manuals of Capcom USA's early console releases. Transitioning from a marketing mascot to a playable powerhouse, Captain Commando led a bizarre yet beloved squad of heroes through a futuristic urban landscape, solidifying his place in gaming history as a cult icon.
The game is set in the futuristic version of Metro City during the year 2026. While Metro City is often associated with the Final Fight series, the version seen here is a neon-drenched metropolis plagued by high-tech crime and genetically modified mutants. The narrative follows the "Commando Team," led by the Captain, as they hunt down the villainous Scumocide (originally named Genocide in the Japanese version). Scumocide leads a criminal syndicate of super-powered outlaws intent on conquering the Earth and beyond. To stop them, the Commando Team must fight their way through city streets, research laboratories, and even secret underground bases, eventually taking the fight to a final confrontation that decides the fate of the planet.
At its core, Captain Commando is a frantic side-scrolling beat 'em up that refined the mechanics established by its predecessors. One of the game's most significant innovations was its support for up to four players simultaneously in the arcade version, a feature that created a chaotic and cooperative experience rarely seen at the time. Players can choose from four distinct characters: Captain Commando himself, who uses electrified gloves; Mack the Knife (Jennety), an alien mummy who wields sub-sonic knives; Ginzu the Ninja (Sho), a highly skilled shinobi capable of slicing enemies in half; and Baby Head (Hoover), a brilliant infant who pilots a powerful mechanical suit.
Beyond basic strikes and combos, the game introduced "Ride Armors" or mecha suits. Players can knock enemies out of these walking tanks and pilot the machines themselves, using enhanced physical strength, flamethrowers, or freezing rays to clear the screen. The inclusion of various pick-up weapons—ranging from hammers and shuriken to heavy firearms—added layers of strategy to the combat. The movement is fluid, featuring a dash mechanic that allows for powerful running attacks, which became a staple for the genre moving forward.
This game was released on several platforms, including the PlayStation and the Super Nintendo Entertainment System.
While Captain Commando never received a direct sequel, its influence on Capcom's portfolio is undeniable. The character of Captain Commando was designed to be the "face" of the company, and his inclusion in the Marvel vs. Capcom series kept him in the spotlight long after the arcade era faded. His team members also made various cameo appearances in other Capcom titles, maintaining their status as fan favorites. The game is often cited as a pinnacle of the 90s brawler boom, praised for its colorful graphics, smooth animation, and the eccentric creativity of its character designs. It remains a fixture in retro collections and arcade digital re-releases, serving as a reminder of a time when Capcom was the undisputed king of the arcade floor.