Lemmings 2: The Tribes

Lemmings 2: The Tribes

Introduction

Following the global phenomenon of the original Lemmings, DMA Design and Psygnosis faced the monumental task of creating a sequel that could live up to the first game’s legacy. Released in 1993 and later ported to the Super Nintendo Entertainment System (SNES), Lemmings 2: The Tribes took everything that made the first game a masterpiece and expanded it exponentially. This port is particularly noteworthy for how faithfully it translates the complex, cursor-driven PC experience to a home console, maintaining the charming aesthetic and high-stakes puzzle-solving that fans had come to expect. While the first game focused on a singular group of green-haired critters, this sequel introduces a vibrant world of variety and challenge.

Story & Setting

The narrative of Lemmings 2: The Tribes is more structured than its predecessor. The game is set in Lemming Island, where the population has been divided into twelve distinct tribes, each with its own cultural identity and environmental theme. A great catastrophe looms over the land, and the only way for the lemmings to survive is to unite.

Each tribe possesses a piece of a magical talisman. The player’s goal is to guide at least one lemming from each tribe through ten increasingly difficult levels to recover their piece of the artifact. Once all twelve pieces are collected, the lemmings can use the completed talisman to power an ancient Ark and escape to safety. This thematic approach allows for a massive variety of backdrops, ranging from the arid deserts of the Egyptian tribe to the futuristic neon landscapes of the Space tribe.

Gameplay

At its core, Lemmings 2: The Tribes retains the "save-them-all" objective of the original, but the mechanics have been significantly deepened. While the first game utilized only eight basic skills, the sequel introduces over 50 unique abilities. Players no longer just dig or build stairs; they now command lemmings to use hang gliders, jetpacks, bows and arrows, and even kayaks.

However, complexity is managed by limiting each level to a specific set of eight skills chosen for that particular puzzle. This forces players to think creatively with a specialized toolkit rather than relying on the same old strategies. The SNES version plays remarkably similar to the original release, though it does suffer from some slight performance downgrades during high-action sequences when many lemmings are on screen at once. A unique feature of this sequel is the introduction of the "fan," which allows players to physically blow certain lemmings (like those using umbrellas or hang gliders) through the air to reach distant platforms.

Platforms

This game was released on several platforms, including the Super Nintendo Entertainment System and the Super Famicom.

Legacy

Lemmings 2: The Tribes is often cited as one of the most ambitious sequels of the 16-bit era. While it didn't achieve the same astronomical sales figures as the first game—largely due to its significantly higher difficulty curve and the overwhelming number of new skills—it remains a favorite among hardcore puzzle enthusiasts.

The SNES port is remembered for its impressive audiovisual presentation. The soundtrack was rescored by Mike Clarke, who adapted the original compositions specifically for the SNES soundchip, resulting in a rich, melodic experience that complemented the game’s diverse themes. Despite the hardware limitations, the port successfully captured the spirit of the PC original, proving that complex strategy-puzzles had a viable home on consoles.

Fun Facts

  • Super Scope Support: The SNES version contains a hidden easter egg. If a player plugs the Super Scope light gun into the second controller port, they can use it to physically blast the lemmings on screen, providing a destructive alternative to the usual guiding gameplay.
  • Gold Medals: Unlike the first game where you just needed to pass a minimum threshold, Lemmings 2 awards medals based on how many lemmings are saved, encouraging players to find the most efficient solutions possible.
  • Tribe Variety: The twelve tribes include: Classic, Egyptian, Outdoor, Space, Highland, Circus, Caveman, Shadow, Medieval, Beach, Polar, and Sports.

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