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In the mid-1990s, the Super Famicom became a sanctuary for arcade veterans seeking to relive the golden age of the 1970s and 80s. Nichibutsu, a veteran developer known for its prolific arcade output, catered to this nostalgia with its "Arcade Classics" series. Nichibutsu Arcade Classics 2: Heiankyo Alien is a standout entry in this lineage, serving as both a historical archive and a modern reimagining of one of the most influential titles in gaming history. Originally developed by the Theoretical Science Group at the University of Tokyo, Heiankyo Alien is often cited as the progenitor of the "trap 'em up" genre. This Super Famicom release offers players the best of both worlds: a pixel-perfect rendition of the 1979 original and an entirely overhauled 16-bit version designed to showcase the power of Nintendo's console.
Unlike many arcade games of the late 70s that were set in deep space, Nichibutsu Arcade Classics 2: Heiankyo Alien takes place in a stylized version of historical Japan. The setting is Heian-kyo, the ancient capital that would eventually become modern-day Kyoto. During the Heian period, the city is suddenly besieged by a strange and terrifying force: extraterrestrial invaders.
Players take on the role of a Keban-ishi, a traditional Japanese police officer or city guard. Armed with nothing but a shovel and your wits, you are tasked with defending the grid-like streets of the capital from these otherworldly intruders. The "New" mode included in this collection expands on this narrative with more vibrant environments and distinct stage themes, though the core premise remains a whimsical and unique clash between feudal Japanese aesthetics and sci-fi invasion tropes.
At its heart, Nichibutsu Arcade Classics 2: Heiankyo Alien is a game of patience, timing, and strategy. The core loop involves a unique "dig and bury" mechanic. Unlike Pac-Man, where the player is often fleeing, here you must actively set traps. You navigate a maze-like grid, digging holes in the ground. When an alien falls into a hole, you must quickly move back to it and fill it in before the creature can escape. If you successfully bury the alien, it is defeated; if you take too long, the alien crawls out and becomes even faster.
This collection includes two distinct ways to play:
This game was released as a specialized retro collection for the Japanese market on the Super Famicom.
Heiankyo Alien holds a prestigious spot in the history of game design. It is widely considered the first game to feature a "trap" mechanic, directly influencing later classics like Lode Runner, Space Panic, and even the Bomberman series. By bringing this title to the Super Famicom, Nichibutsu helped preserve a piece of software that might have otherwise faded into obscurity as arcade hardware aged out.
While the original arcade game was a massive hit in Japan, this specific collection is often remembered by collectors as a high-quality "tribute" package. It demonstrated how retro games could be modernized without losing their soul, a philosophy that continues to drive modern retro compilations today.