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In the golden age of 16-bit platformers, few titles captured the sheer imaginative whimsy of the early 90s quite like Dino City. Originally released in Japan as Dinowars: Kyouryuu Oukoku he no Daibouken, this title stands as a colorful testament to the era's obsession with dinosaurs and time-traveling adventures. Developed by Irem, the game offers a blend of tight platforming mechanics and charming visuals that have earned it a dedicated cult following over the decades. Whether you know it as DinoCity or its longer Japanese title, the game remains a nostalgic trip back to a time when prehistoric reptiles and high-tech gadgets ruled the gaming landscape.
The narrative kicks off with a classic trope of 90s youth adventure. Two friends, Timmy and Jaime, decide to sneak into the high-tech laboratory belonging to Timmy’s father. Their goal is simple: they want to watch a movie on what they believe is a massive, state-of-the-art big screen. However, they soon discover that the device is far more than a television—it is actually a functioning time machine.
When Timmy accidentally interacts with the remote, the duo is pulled through a temporal vortex and deposited into a prehistoric world. They soon learn that their only way back to the present is to recover a vital time machine fuse. Unfortunately, this fuse has been stolen by a group of villainous Neanderthals known as "The Rockies." These antagonists aren't just holding the children’s ticket home; they are also intent on destroying the peaceful civilization of DinoCity. To save the city and return home, Timmy and Jaime must team up with two heroic dinosaurs, Rex and Tops, to take down the Rockies and restore order to the past.
Dino City is a side-scrolling platformer that emphasizes teamwork between its human and dinosaur protagonists. At the start of the adventure, players choose between two distinct pairs: Rex (a Tyrannosaurus-like dinosaur) with Timmy, or Tops (a Protoceratops) with Jaime. Each pair offers a slightly different playstyle. Rex is more focused on physical power, utilizing a devastating punch and a tail-whip to clear out enemies. Tops, on the other hand, provides a different tactical advantage, allowing players to navigate the terrain with a different set of physical attributes.
Players navigate through various prehistoric environments, ranging from lush jungles and treacherous caves to icy peaks and the titular city itself. The game features classic platforming tropes, including jumping puzzles, collectible items, and challenging boss encounters against members of The Rockies. One of the more unique mechanics is the ability for the human characters to dismount their dinosaur companions to reach certain areas or trigger switches. The difficulty is balanced by a password system, which was standard for the era, allowing players to resume their progress after reaching specific milestones.
This game was released on several platforms, including the Super Nintendo Entertainment System and the Super Famicom.
While Dino City may not have reached the same level of global fame as Super Mario or Sonic the Hedgehog, it holds a special place in the hearts of those who grew up with the SNES. It is famously based on the 1991 live-action film Adventures in Dinosaur City, though the game is often considered superior to its cinematic counterpart due to its polished gameplay and vibrant art style. The game's legacy is defined by its high-quality sprite work and the catchy, upbeat soundtrack that characterized Irem’s output during that period. Today, it is remembered as a quintessential example of the "mascot platformer" genre that flourished during the 1990s.