Brandish 2: The Planet Buster

Brandish 2: The Planet Buster

Introduction

In the pantheon of Nihon Falcom’s storied history, few series are as distinct and mechanically idiosyncratic as Brandish. Following the success of the original title, the sequel—known as Brandish 2: The Planet Buster (or ブランディッシュ2 THE PLANET BUSTER)—was released to refine and expand upon the dark, claustrophobic dungeon-crawling experience that fans had come to love. As a sequel, it took everything that made the first game a cult classic and turned the dial up, offering more complex level design, a deeper narrative, and the same polarizing yet fascinating camera system that defines the franchise. For fans of old-school action RPGs, this title represents a masterclass in atmospheric exploration.

Story & Setting

The narrative of Brandish 2 picks up three years after the conclusion of the first game. Ares, the silent and determined protagonist who previously conquered the sunken kingdom, finds himself wandering through a harsh desert. His journey is cut short when he is ambushed and captured by a powerful warlock named Karl. Karl is not interested in mere ransom; he seeks the legendary power contained within Ares’ magical blade, the Planet Buster sword.

After stripping Ares of his signature weapon, Karl suspects that the warrior may hold secrets to unlocking the sword's true potential. Instead of execution, Ares is cast into a sprawling, multi-layered underground prison. The setting is grim and oppressive, filled with dangerous traps, monstrous inmates, and magical wards. Players must guide Ares as he navigates this massive subterranean labyrinth, fighting to reclaim his stolen property and exact revenge on his captor.

Gameplay

Brandish 2 is an action RPG with a heavy emphasis on dungeon crawling, utilizing a unique perspective that sets it apart from its contemporaries. The most striking feature is the camera: Ares always remains facing "up" on the screen. When the player turns, the entire environment rotates 90 degrees around him. This creates a disorienting yet deeply immersive "you are there" feeling that requires players to maintain a strong sense of spatial awareness.

Combat takes place in real-time, requiring quick reflexes to block, strike, and cast spells. Ares can jump over pits, interact with switches, and even attack inanimate objects like doors to break them down. The game also features a robust magic system and various equipment types that allow for different combat strategies. Progression is tied to exploration; players must map out every floor of the prison, solve environmental puzzles, and manage their inventory carefully to survive the grueling descent into the deeper, more dangerous levels of the fortress.

Platforms

This game was released on several platforms, including the PC-98 computer and the Super Famicom.

Legacy

While it never saw an official Western release during its heyday, Brandish 2 remains a significant title for Nihon Falcom enthusiasts. It solidified the "Brandish style" of gameplay and led to further sequels and a reimagining on the PSP. The game is often cited as a peak example of the developer’s ability to create tense, atmospheric RPGs on limited hardware. Over the years, fan translation projects have allowed English-speaking audiences to experience the game, helping to maintain its status as a hidden gem of the 16-bit era. It stands as a testament to a time when developers weren't afraid to experiment with radical UI and control schemes.

Fun Facts

  • The game received an enhanced re-release titled Brandish 2: Expert, which featured increased difficulty and redesigned dungeon layouts for seasoned players.
  • Despite the series' popularity in Japan, the Super Famicom version of Brandish 2 remained exclusive to that region for decades.
  • The protagonist, Ares, is known for his signature blue armor and green hair, a design that has remained consistent throughout the series' various iterations.
  • The "rotating world" mechanic was originally designed to simulate the feeling of a first-person dungeon crawler while maintaining the visibility of a third-person action game.

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