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Released during the peak of the 16-bit era, Edo no Kiba is a high-octane action title that pushes the Super Famicom's hardware to its limits. Often referred to by its translated title, Fang of Tokyo, this game stands out as a unique hybrid of traditional belt-scrolling action and the relentless momentum of an auto-scroller. At a time when many action games followed the slow, methodical pace of standard beat 'em ups, Edo no Kiba introduced a sense of urgency and futuristic flair that captured the imaginations of import gaming enthusiasts. It is a striking example of the creative risks Japanese developers were willing to take in the early 1990s.
The narrative of Edo no Kiba transports players to a grim vision of the future: Tokyo, 2050 AD. The city has become a sprawling, neon-soaked battlefield where law and order have all but collapsed. Violent terrorist organizations have seized the streets, leaving the civilian population in a state of constant fear. To combat this overwhelming threat, the authorities deploy a specialized armored police officer. This lone protagonist, equipped with state-of-the-art cybernetic armor and a lethal energy blade, is the only force fast enough and powerful enough to hunt down the terrorist leaders. The journey takes players through various districts of a decaying metropolis, including rain-slicked city streets, claustrophobic sewers, and eventually into the heart of the enemy's power—a massive, high-tech flying battleship.
The core gameplay of Edo no Kiba is defined by its constant forward motion. Unlike typical side-scrollers where the player controls the screen's progression, the avatar in this game is always moving forward, whether walking, running, or taking to the skies in specialized flight levels. While the forward momentum is automated, players still retain the ability to move vertically across the "belt" of the environment to avoid obstacles and line up strikes against incoming foes.
Combat is centered around a versatile energy sword. A standard press of the attack button performs a quick slash to the right, but the mechanics go much deeper. Players can hold the sword in a defensive position to deflect incoming projectiles, a vital skill for surviving the game’s bullet-heavy encounters. Furthermore, by holding forward and then releasing the attack button, the protagonist can throw the sword like a boomerang to strike enemies at a distance. For those moments when the screen becomes overwhelmed with terrorists, a floating bomb follows the officer on all on-foot levels. This bomb can be triggered to destroy every enemy on the screen instantly; while powerful, it is a limited resource that is only replenished after the player loses a life. Each stage culminates in a cinematic boss fight against a high-durability opponent that requires careful pattern recognition and mastery of the sword-deflection mechanics.
This game was originally released as an exclusive title for the Super Famicom in Japan.
Though Edo no Kiba never received a formal localization in North America or Europe, it has maintained a cult following under the name Fang of Tokyo. It is remembered today for its distinctive cyberpunk aesthetic and its experimental approach to the action genre. By combining the vertical movement of a belt-scroller with the forced-scrolling pressure of a racing game, it carved out a niche for itself that remains relatively unique even by modern standards. For collectors of Super Famicom hardware, the game is a prized possession, representing a moment in time when developers were constantly searching for new ways to evolve 2D action gameplay.