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In the pantheon of role-playing history, the Wizardry series stands as a towering pillar that defined the dungeon-crawling subgenre. While Western audiences were intimately familiar with the original PC releases, a unique version emerged in Japan that remains a sought-after gem for collectors: Wizardry I-II-III: The Story of Llylgamyn. This rare compilation, often referred to by alternative titles such as Wizardry 1-2-3: Story of Llylgamyn or Wizardry I•II•III: ~Story of Llylgamin~, was never officially released outside of Japan. It serves as a comprehensive 16-bit remake of the first three scenarios in the franchise, offering a polished and cohesive way to experience the foundational chapters of the saga with significantly enhanced audiovisual presentation.
The collection spans the narrative arc of the first three Wizardry titles, providing a deep dive into the lore of the Kingdom of Llylgamyn. It begins with "Proving Grounds of the Mad Overlord," where players must descend into a ten-floor labyrinth to recover a powerful amulet stolen by the evil wizard Werdna. The saga continues in "Knight of Diamonds," tasking the heroes with retrieving the legendary armor of the Knight of Diamonds to protect the city from an invading force. Finally, in "Legacy of Llylgamyn," the story shifts generations forward as the city faces natural disasters that can only be averted by finding a mystical dragon's orb. Collectively, these scenarios form a cohesive world-building experience that established the high-fantasy tropes of the era.
At its core, Wizardry I-II-III: The Story of Llylgamyn retains the uncompromising, first-person dungeon-crawling mechanics that made the series famous. Players create a party of up to six characters, choosing from various races (Human, Elf, Dwarf, Gnome, Hobbit) and classes (Fighter, Mage, Priest, Thief, and elite classes like Samurai, Lord, Ninja, and Bishop). The gameplay revolves around grid-based exploration, turn-based combat, and the constant threat of permanent character loss.
What sets this version apart is the modernization of the interface and the ability to transfer party data between chapters. Upon completing one scenario, players can bring their seasoned veterans into the next, maintaining a sense of continuity. The graphics were completely overhauled from the wireframe or simple tile-based visuals of the Famicom and PC originals, replacing them with detailed 16-bit backgrounds and beautifully rendered monster sprites. The music also received a symphonic upgrade, enhancing the atmospheric dread of the lower dungeon levels.
This title was primarily released on the Super Famicom in the Japanese market, serving as a definitive 16-bit compilation of the series' origins.
The legacy of Wizardry I-II-III: The Story of Llylgamyn is tied closely to the massive cultural impact of the Wizardry franchise in Japan. While the series originated in the United States, it found a second home in the East, directly inspiring the creators of Dragon Quest and Final Fantasy. This specific compilation is often cited by purists as one of the best ways to play the original trilogy due to its balance of classic difficulty and improved presentation. Its rarity outside of Japan has made it a legendary title among importing enthusiasts and RPG historians who seek to understand the evolution of the genre.