Encontrado 0 artículo(s) en venta
- No hay artículos en venta actualmente.
In the early 1990s, the Japanese gaming market was the epicenter of experimental crossover titles that Western audiences could only dream of. One such gem is Battle Soccer: Field no Hasha, a unique sports simulation that defied genre conventions by mixing high-stakes soccer with legendary tokusatsu and anime icons. Released in Japan in 1992 for the Super Famicom, the game was developed by Pandora Box and published by Banpresto. Known alternatively by its translated title, Battle Soccer: Champions of the Field, it remains a fascinating relic of the "Compati Hero Series," a franchise famous for uniting disparate intellectual properties under one banner to compete in unexpected ways.
While Battle Soccer: Field no Hasha is primarily a soccer sim, its setting is far more imaginative than a standard sports stadium. The game takes place in a stylized, futuristic version of Earth where the greatest warriors and monsters from four distinct universes have agreed to settle their differences on the pitch. Rather than engaging in world-ending battles, Godzilla, Ultraman, Kamen Rider, and the mobile suits from Gundam compete in a grueling league. The setting blends the high-tech aesthetics of mecha anime with the gritty, urban vibe of kaiju films and the heroic flair of tokusatsu. There is no deep narrative arc, but the thrill comes from seeing Godzilla and a Gundam fight for ball possession in a neon-lit arena, creating a "dream match" atmosphere that was revolutionary for its time.
At its core, the gameplay of Battle Soccer: Field no Hasha is an arcade-leaning soccer simulation. Players select from four primary teams, each representing a specific franchise: the Godzilla Team (featuring various Kaiju), the Ultraman Team, the Kamen Rider Team, and the Gundam Team. Each team possesses distinct attributes; for instance, the Gundam team often favors speed and precision, while the Godzilla-led monsters rely on brute force and high defensive stats.
The mechanics go beyond simple passing and shooting. The highlight of the experience is the "Special Shot" system. Each captain and several key players can execute devastating supernatural strikes that are nearly impossible for a standard goalie to stop. These shots are accompanied by flashy 16-bit animations that capture the essence of the characters' original shows—such as Godzilla firing an atomic breath-infused shot or Ultraman using a Specium Ray-style kick. Navigating the field requires a mix of traditional soccer strategy and tactical resource management to ensure your star players have the energy to perform these game-winning moves.
This game was originally released exclusively for the Super Famicom in the Japanese market, and it has since become a sought-after title for collectors of 16-bit imports.
The legacy of Battle Soccer: Field no Hasha is tied closely to the history of Banpresto and its mastery of the crossover genre. The game served as a cornerstone for the "Compati Hero Series," proving that the crossover formula could work outside of traditional RPGs or action games. It paved the way for several sequels and spin-offs, including Battle Dodge Ball and Battle Baseball, which followed a similar "super-deformed" (SD) art style. For many fans, the game represents a "Golden Age" of licensing where icons from Toho, Tsuburaya Productions, and Sunrise could share the screen seamlessly. Today, it is remembered fondly by retro gaming enthusiasts and translation communities who have worked to make the title accessible to English-speaking fans of Battle Soccer: Champions of the Field.