Encontrado 1 artículo(s) en venta
-
Games
Enviar un mensaje a
In the landscape of movie-tie-in video games, few franchises possess the inherent action-packed potential of the G.I. Joe universe. Released in 2009 to coincide with the live-action blockbuster of the same name, G.I. Joe: The Rise of Cobra (often colloquially referred to as GI Joe or simply G.I. Joe) is an arcade-style third-person shooter that invites players to step into the boots of their favorite elite soldiers. Developing a narrative that extends beyond the cinematic credits, the game offers fans a chance to dive deeper into the conflict between the heroic Joe team and the villainous forces of Cobra. Whether you grew up with the 1980s cartoons or were introduced via the modern films, this title attempts to capture the high-octane energy of a "Real American Hero."
The narrative of the game serves as a direct sequel to the events of the film. The story kicks off with Duke and Scarlett embarking on a high-stakes mission to the Arctic. Their objective is to infiltrate a M.A.R.S. Detention Center to rescue their captured comrades: Heavy Duty, Ripcord, and the silent ninja, Snake Eyes. This rescue operation sets the tone for a global chase, as the Joes soon find themselves in a heated confrontation with the Baroness, eventually capturing her and bringing her back to the Pit for interrogation.
As the plot unfolds, the Joes travel to the scorching sands of Egypt. Here, they discover that Cobra is hunting for a powerful artifact known as the Apep (a mysterious Gem). To secure it, the team must navigate treacherous terrain and defeat the explosive mercenary, Firefly. The trail then leads into the heart of a dense jungle, where Cobra’s ambitions take on a physical form: a massive, pyramid-like structure being constructed in secret. At the summit of this jungle pyramid, players must face off against James McCullen, who has fully embraced his villainous destiny under the identity of Destro. The global conflict reaches its climax at the North Magnetic Pole Volcano base, where the Joes engage in a final, desperate battle against Storm Shadow and the nefarious Cobra Commander himself.
G.I. Joe: The Rise of Cobra is designed as a fast-paced, cooperative third-person shooter. Players can choose from a roster of diverse characters, each categorized into classes such as Commandos (close-quarters specialists), Soldiers (balanced fighters), and Heavies (slow but powerful). A core mechanic of the gameplay is the "Accelerator Suit," which, when charged, provides players with temporary invulnerability and increased firepower, accompanied by the iconic theme song.
Level design focuses on destructible environments and wave-based enemy encounters. Cooperation is highly encouraged, as a second player can jump in at any time to take control of the partner character. Between missions, players return to the Pit, where they can unlock new characters using battle points earned during combat. The gameplay loop is intentionally reminiscent of classic arcade cabinet shooters, prioritizing high scores and constant action over complex stealth or strategy.
This game was released on several platforms, including the Wii, Xbox 360, PlayStation 2, PlayStation 3, and PlayStation Portable.
Looking back, the game occupies an interesting niche in the history of the GI Joe franchise. It arrived during the height of the movie-tie-in era, a time when almost every major action film received a multi-platform gaming adaptation. While it received mixed reviews from critics—who often cited its repetitive combat—it was praised by the dedicated G.I. Joe community for its deep roster of characters and its willingness to bridge the gap between the movie’s aesthetic and the classic comic/cartoon lore.
In the years since its release, it has become a nostalgic artifact for fans of seventh-generation gaming. It remains one of the last major console releases for the brand before the franchise moved toward smaller-scale mobile titles and the eventual reboot of the gaming universe with later specialized releases. For many, it stands as a fun, if flawed, tribute to the action figures they played with as children.
Games